Here it is the finished ten-foot-tall Myconid Cephalopod. This strange critter lies in wait luring unsuspecting underground miners or adventurers close with its seemingly harmless glowing cap and then using both of its ten-foot-long tentacles it will rend you in half.
Wish I had lighting to make give this an underground look but here are the shots.
These are pre-Dullcote pics. I sealed the cap except for the spots to make it a little off. I also sealed the stalagmite and growths its perched on so it looks wet. Once I Dullcote it, I will likely add a bit of gloss varnish back to those areas.
As always comments are appreciated. If you see something I might have done differently or something I might improve with a different technique, please let me know. Please include links to videos and/or tutorials.
Thank you for checking this out.
From above the cap:
From below the cap (slightly):
If you want to use this idea in your campaign simply use the stats for a Roper and describe it like above. The players will never know what hit them. And then from here on out Mushrooms of any size will make them paranoid … without eating them.